<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Agency on Nick Gomez</title><link>https://nickgomez.me/topics/agency/</link><description>Recent content in Agency on Nick Gomez</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Wed, 22 Jul 2026 11:20:40 -0400</lastBuildDate><atom:link href="https://nickgomez.me/topics/agency/index.xml" rel="self" type="application/rss+xml"/><item><title>If I Can Do It Once, I Can Do It Twice</title><link>https://nickgomez.me/essays/if-i-can-do-it-once/</link><pubDate>Wed, 15 Jul 2026 00:00:00 +0000</pubDate><guid>https://nickgomez.me/essays/if-i-can-do-it-once/</guid><description>Unfamiliar isn&amp;rsquo;t the same as unable. The first real proof collapses false uncertainty, and most intimidating things are bundles you can break into pieces and prove one at a time.</description></item><item><title>AI Is a Mirror</title><link>https://nickgomez.me/essays/ai-is-a-mirror/</link><pubDate>Wed, 15 Jul 2026 00:00:00 +0000</pubDate><guid>https://nickgomez.me/essays/ai-is-a-mirror/</guid><description>AI doesn&amp;rsquo;t inject intelligence into the operator. It amplifies what&amp;rsquo;s already there, and leverage cuts both ways.</description></item><item><title>Framers vs. Gamers</title><link>https://nickgomez.me/essays/framers-vs-gamers/</link><pubDate>Wed, 15 Jul 2026 00:00:00 +0000</pubDate><guid>https://nickgomez.me/essays/framers-vs-gamers/</guid><description>You can get very good at a game someone else designed, or you can shape the game itself. Most people never notice there&amp;rsquo;s a difference.</description></item></channel></rss>